Feb 21, 2006, 04:42 AM // 04:42
|
#1
|
Ascalonian Squire
Join Date: Feb 2006
Guild: ULGG
Profession: W/
|
New Tombs - Monk Builds?
Hey everyone,
I've searched the forum and haven't found anything pertaining to this, so i decided to make a new thread for it. If there exists such a thread, please close this/flame.
Anyways, what are some good, New Tomb of Primeval King builds for monks?
I'd especially like to hear some Barrage/Pet builds, since it's a fast way through. I'm assuming life bond/prot monks are best here, but since I'm a new monk, I really don't know much...
I'd appreciate any help! Thanks!
|
|
|
Feb 21, 2006, 04:50 AM // 04:50
|
#2
|
Frost Gate Guardian
Join Date: Jun 2005
Guild: Be Jealous[hehタ]
Profession: Mo/Me
|
I designed this build for specifically doing tombs as a monk check this out:
Monk/Mesmer
Stats:
Insp - 9
Healing 11 + 1
prot 3 + 1
divine 8 + 2 (divine tat + minor)
now i didnt do desert and drok points quests so do those and dump points into healing to give it 13 u shud have 10 left over so put those into prot for mend ailment.
Skills:
Word of Healing,Heal Other,Mend Ailment,Orison,Heal Party, Remove Hex, Inspired Hex, Rebirth,
armor: I use censors using wenslauths Faith as my Staff, either that or use Brohn's Staff.
|
|
|
Feb 21, 2006, 05:46 AM // 05:46
|
#3
|
Lion's Arch Merchant
Join Date: Oct 2005
Location: Australia
Guild: Shameful Spirits
|
EDIT: My bad. Sorry, was for some reason thinking old tombs. /doh
Last edited by Siliconwafer; Feb 22, 2006 at 08:15 AM // 08:15..
|
|
|
Feb 21, 2006, 05:56 AM // 05:56
|
#4
|
Krytan Explorer
Join Date: Jun 2005
Location: Australia, 3rd rock from the sun
Profession: Mo/
|
hes talking about the topk which is not pvp So bring rebirth!
|
|
|
Feb 21, 2006, 05:51 PM // 17:51
|
#5
|
Frost Gate Guardian
Join Date: Jun 2005
Guild: Be Jealous[hehタ]
Profession: Mo/Me
|
Quote:
Originally Posted by Siliconwafer
Um.
A res-especially something like rebirth-is a NO in tombs for a monk.
Remove Hex is also a NO, because Veil gives you greater flexibility against stuff like migrane mesmers.
Channeling's also worth taking if you want to be a Mo/Me.
Your attri points aren't optimised either. You save more points placing the headpiece on your highest attri. If you don't want to run with sups, keep the 9 insp, take 9 divine, put the rest in heal and the leftovers in prot, then do your rune settings.
You should also have more than one staff as your equipment list.
|
ya i know my points arnt optimized i didnt fully go into it i just stated to do desert and put points into wat u want. also i got 2 staffs but u need to know wat ur doing with this build when to use remove hex when to use inspired etc... this build is the bare minimum u need to be sucessfull
|
|
|
Feb 21, 2006, 06:36 PM // 18:36
|
#6
|
Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
|
Yeah, I'm looking for a good build for this too. Healing is more or less straightforward, but I'm wondering what sort of prot or hybrid build would be best. I've only done Ruins a couple times, so I'm wondering what types of threats are most prevalent. Hexes? Conditions? Melee?
|
|
|
Feb 22, 2006, 01:21 AM // 01:21
|
#7
|
Ascalonian Squire
|
This is what I currently have on when I do Tombs:
Wensaulss' Faith
Full Ascetic set.
Attributes:
Healing Prayers: 12+3+1=16
Divine Favor: 12+1=13
Protection: 3
Skills:
Healing Touch
Orison of Healing
Heal Other
Word of Healing
Remove Hex
Mend Ailment
Holy Viel
Rebirth
I'm planning on changing my secondary (currently War, because I farm IDS a lot.), any ideas as to what I should change to. I'm thinking of getting rid of Remove Hex, and just keeping Holy Viel, what skill from my/any secondary should I replace it with?
Oh, and I find that Hexs are the most troublesome problems in Toms. From Backfire to Empathy, it's just annoying -.-
I usually find myself constantly removing hexes rather than healing, since damage is pretty low if you run with a B/P group.
|
|
|
Feb 22, 2006, 04:29 AM // 04:29
|
#8
|
Ascalonian Squire
Join Date: Feb 2006
Guild: ULGG
Profession: W/
|
would a Heal/Area/Party spell be worthwhile here, since they're are so many pets & chars?
|
|
|
Feb 22, 2006, 08:34 AM // 08:34
|
#9
|
Ascalonian Squire
|
When I play, I never heal pets, they are just cannon foder for the necors to raise minions with.
If you are with a good team, then you just need direct healing skill in the tombs.
|
|
|
Feb 22, 2006, 12:03 PM // 12:03
|
#10
|
Academy Page
Join Date: Jan 2006
Profession: N/Me
|
From the top of my Head, I usually run the following for Barrage Teams:
Mo/Me
Heal 16
Inspiration 5
Divine rest
Skills:
Word of Healing
Dwaynas Kiss [When Veil recharges]
Orison
Heal Other
Heal Party [For Chaos Wurms]
Holy Veil
Mantra of Concentration
Rebirth
|
|
|
Feb 22, 2006, 11:07 PM // 23:07
|
#11
|
Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
|
Word and Heal Other seems like overkill to me. I suppose having 2 emergency heals helps sometimes, but I imagine you'd run into energy problems using them both with any regularity.
|
|
|
Feb 23, 2006, 05:09 AM // 05:09
|
#12
|
Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
|
I quickly learned that running boon prot = suicide in the new area. -_-
I use something similar to what marfan uses (Healing Touch/Heal Area instead of Heal Other) and it works fairly well. Although I'm not so sure about Mantra of Concentration - Mantra of Resolve instead, maybe.
Last edited by koneko; Feb 23, 2006 at 05:56 AM // 05:56..
|
|
|
Feb 25, 2006, 03:33 AM // 03:33
|
#13
|
Ascalonian Squire
Join Date: Feb 2006
Guild: ULGG
Profession: W/
|
what's the point of holy veil? its an enchantment, which means FoC can easily strip it. while it's useful as a skill, it wont last here, right?
|
|
|
Feb 25, 2006, 03:41 AM // 03:41
|
#14
|
Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
|
Quote:
Originally Posted by cicero
what's the point of holy veil? its an enchantment, which means FoC can easily strip it. while it's useful as a skill, it wont last here, right?
|
http://www.guildwarsguru.com/skill/154-holy-veil
Quote:
While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
|
The point of Veil is to throw it on a hexed ally and then double-click the upkeep icon to remove it immediately (and thus removing one hex). It's quicker than Remove Hex/Smite Hex to recharge, too.
I don't bother running hex removal in PvE Tombs. I'm lazy and just heal right through...
|
|
|
Feb 25, 2006, 03:53 AM // 03:53
|
#15
|
Ascalonian Squire
Join Date: Feb 2006
Guild: ULGG
Profession: W/
|
ahh, right.
how's this build sound:
Healing: 14
Divine Favor: 15
Inspiration: 3
Dwanyas Kiss
Orison
Word of Healing
Heal Party
Mend Ailment
Holy Veil
Mantra of Concetration
Rebirth
my question is... should i take holy veil at all? hexes seem to be reapplied very frequently, is it worth 5 energy each time?
|
|
|
Feb 25, 2006, 04:19 AM // 04:19
|
#16
|
Academy Page
Join Date: Nov 2005
Location: China
Guild: The Hatebreeders [Evil]
|
wouldnt some sort of energy management be good? like instead of mantras of concentration( is it that much needed?), put channeling? cuz dont you run out of energy after a while?
as for holy veil, i think you should always have hex removal, unless the monks specialize( 1 is condition removal/prot, another hex removal/heal for example). and holy veil is the best hex removal, faster casting time than remove hex and faster recharge than smite hex. its always nice to take out a hex or two, even if you dont remove them all.
|
|
|
Feb 25, 2006, 04:23 AM // 04:23
|
#17
|
Pre-Searing Cadet
Join Date: Dec 2005
Guild: War of the Worlds
Profession: Mo/W
|
Infuse Health
Orison of Healing
Healing Touch
Heal Other
Dwayna's Kiss
OoB
Heal Party
Rebirth
That works.
|
|
|
Feb 25, 2006, 04:40 AM // 04:40
|
#18
|
Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
|
Quote:
Originally Posted by kais
wouldnt some sort of energy management be good?cuz dont you run out of energy after a while?
as for holy veil, i think you should always have hex removal, unless the monks specialize( 1 is condition removal/prot, another hex removal/heal for example). and holy veil is the best hex removal, faster casting time than remove hex and faster recharge than smite hex. its always nice to take out a hex or two, even if you dont remove them all.
|
My stance on hex removal is, "Why bother, it's a PITA to cast Veil, remove it, and the hexes will just get reapplied anyway. I'll just heal right through." Others may disagree :|
Channeling would need you to get close(r) to the monsters. Mmm, deadly. If you use a Mo/Me for the Mantras, ask a Necromancer to bring Blood Ritual instead.
This is what I've been running on my Mo/N for Barrage/pet groups (and it's worked fairly well with minimal energy issues, although I don't use WoH):
15 Healing
10 Divine
10 Blood
Orison of Healing
Dwayna's Kiss
Healing Breeze (anti-burning, use sparingly)
Heal Other
Heal Party (use sparingly)
Heal Area (self-heal if things turn ugly and a Grasp has broken through both the wall of undead summons and the dancing Rangers)
Rebirth
Offering of Blood (spam this)
Wow, I need to stop replying to this thread...
|
|
|
Feb 25, 2006, 04:59 AM // 04:59
|
#19
|
Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
|
My build:
Mantra of Recall {E}
Infuse Health
Healing Touch
Healing Seed
Orison of Healing
Dwayna's Kiss
Inspired Hex/Mantra of Resolve
Res Signet
Don't waste your time with other reses. Your team should save killing the enemy Hero until most of the res signets on your team are used. And, other reses take far too long to cast.
And always save Healing Touch for yourself, after you cast Infuse Health (reserve this for emergencies).
Note: I used this build in the old Tombs, I haven't played monk in the new Tombs yet so if this build is the crapper just send me a PM so I'll know to make a new one.
|
|
|
Apr 14, 2006, 10:26 PM // 22:26
|
#20
|
Lion's Arch Merchant
|
15 Healing
10 Divine
10 Blood
Orison of Healing
Dwayna's Kiss
Healing Touch(self heal)
Heal Other (use it like WoH)
Heal Party
Healing Breeze
Rebirth
Offering of Blood
You can change Rebirth for something else that you like.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 12:38 AM // 00:38.
|